Population is the result of my wander through many systems and meanings. The basis is mathematical algorithm of Voronoi tessellation, extruded to parametric volume, complemented by organic detail.
It was created with modern technologies and based on pure information, yet it is tightly connected with nature and sensuality. Organic form reminds urban patterns, buildings and streets. At the same time the difference of scale and placement in certain context creates additional level of reception and perception.
Population is created inside Petri dishe - a laboratory glassware, which is used to culture microorganisms. Geometrical plan of a 3D print was developed with mathematically generated height map and resulted in three-dimensional model. Digital representation was complemented by trace recording of print-head movement over the object. Purely technical form was completed by action, that is dependable on physical basis and technical craftsmanship. Fragile threads connecting certain spots on every level of the map are created by residues of material leaking, as print-head travels from spot to spot.
Digitally generated and virtually soulless piece has its roots in mathematical theories that represent natural phenomena. On the other hand detail is the record of process that results from physical character of used material and tool.
Population is cultured in the reality, where digital and physical describe and affect each other. It is the reality, where there are no "either ... or", but a perfect symbiosis among the (so-called) opposites.
Step 1.a. Voronoi tessellation - planar division based on given points. |
Step 1.b. Voronoi tessellation. Visible edges, that streets will be based on. |
Step 2. City generation. Lines developed during Voronoi tessellation become streets. Inner fields are divided into single parcels. |
Step 3. Volume generation. Simple buildings are located on every parcel. Height is determined by graphically developed map. |
Step 4. Volume adjustment. 3D model is prepared. Outer ring is removed and a base is added to connect every block. Size is adjusted to fit proportions of Petri dish. |
Detail. Gentle threads connect various points of the model/"the city"/"the tissue". Digital representation has become a multiverse object. Physical scale is finally determined by its real size. |
Paweł Dudko (born 1987), author of spatial installations, multimedia, photography and scenography. His works have been exhibited in many galleries in Poland and abroad, i.a. XX1 (Warsaw, Poland), Musée du Jouet (Moirans-en-Montagne, France), Gallery of Modern Art miejsce sztuki44 (Świnoujscie, Poland) and at many reviews and festivals, i.a. Dizaino Savaitė (Vilnius, Lithuania), The International Artistic Campus FAMA (Świnoujscie). Winner of numerous photographic competitions, i.a. Life is Beautiful (Kielce), The man next to me (Bialystok).
Professionally bound to native Faculty of Architecture of Bialystok University of Technology. Assistant of Jaroslaw Perszko, prof. in Unit of Interior Design. In the 2008-11 president of Students' Active Group FORMA. Initiator and organizer of Short Film Overview 4'61 "
Professionally bound to native Faculty of Architecture of Bialystok University of Technology. Assistant of Jaroslaw Perszko, prof. in Unit of Interior Design. In the 2008-11 president of Students' Active Group FORMA. Initiator and organizer of Short Film Overview 4'61 "